Enum
Enums
Enums are really useful if you want to, well, enumerate the possible values for a field. An example of enumeration is the list of movie genres:
public enum MovieGenre
{
Action,
Comedy,
Drama,
Musical,
Thriller,
Horror
}
public class Movie
{
public string Name { get; set; }
public DateTime ReleaseDate { get; set; }
public MovieGenre Genre { get; set; }
}
new Movie()
{
Name = "My movie",
ReleaseDate = DateTime.Now,
Genre = MovieGenre.Drama
};
Flagged enums
What if an enum fields must allow multiple values? After all, a movie can have more than one genre, right?
You could implement it as a list (or an array) of flags, or... you can use the Flags attribute. This flag allows to easily apply OR operations on enums, making the code cleaner and more readable. The downside is that now enums values can't have custom values, but must be a power of 2, so 1, 2, 4, 8 and so on.
[Flags]
public enum MovieGenre
{
Action = 1,
Comedy = 2,
Drama = 4,
Musical = 8,
Thriller = 16,
Horror = 32
}
So now we can create an action-comedy movie
var movie = new Movie()
{
Name = "Bad Boys",
ReleaseDate = new DateTime(1995, 4, 7),
Genre = MovieGenre.Action | MovieGenre.Comedy
};
Now that you have flags on enums, whatcha gonna do? You can use the HasFlag method to, well, check if a value has a certain flag
MovieGenre mg = MovieGenre.Action | MovieGenre.Comedy;
if (mg.HasFlag(MovieGenre.Comedy))
{
// Do something
}
This is more performant than looping though a list of enums, since now we're working directly on bits.
Enums combination within the definition
If you set each element's value as a power of 2, like you did for Flags
you can write something like
var beverage = Beverage.RedWine | Beverage.WhiteWine;
if(beverage.HasFlag(Beverage.RedWine) || beverage.HasFlag(Beverage.WhiteWine)){
Console.WriteLine("This is wine");
}
Now imagine that you have to check many times if a beverage is a wine: you can repeat the check, or extract it to a separate method.
Or you can add a value to the enum:
[Flags]
enum Beverage
{
Water = 1,
Beer = 2,
Tea = 4,
RedWine = 8,
WhiteWine = 16,
Wine = RedWine | WhiteWine
}
This simplifies your code to
var beverage = Beverage.RedWine | Beverage.WhiteWine;
if(beverage.HasFlag(Beverage.Wine)){
Console.WriteLine("This is wine");
}
Enum best practices
As always, there are some best practices to follow. The following ones are suggested directly on the Microsoft documentation:
- If you have a default value for the enumeration, set its value to 0;
- If there isn't an obvious default value, create a value (set to 0) that represents the fallback case (for example, create a None value and set it to 0);
- Validate inputs for methods that allow enums as parameters, since enums are nothing but numbers, so a simple cast can cause unexpected results;
Let me explain the third point: do you remember the Status enum?
Here's a method that tells if the input is valid:
string printValidity(Status status){
switch (status)
{
case Status.Failed:
case Status.OK:
case Status.Waiting:
return "Valid input";
default:
return "Invalid input";
}
}
and well, you can imagine how it works.
What happens if you do this?
Exactly, the value is Invalid input. So, remember to validate inputs!
Conclusion
In this article, we've seen that
- enums are just numbers in disguise;
- you can format an enum as a string, a hexadecimal value or a numeric value;
- you can use flags to define multiple values;
- you should follow best practices: remember to define a default value and to validate inputs;